1 November, 2025
wizards-of-the-coast-releases-new-forgotten-realms-campaign-books

Wizards of the Coast has unveiled two new books for the *Dungeons & Dragons* franchise, titled *Adventures in Faerûn* and *Heroes of Faerûn*, set to be released on November 11, 2023. These publications aim to expand the beloved *Forgotten Realms* campaign setting, a cornerstone of the *D&D* universe. Despite the excitement surrounding their release, initial reviews indicate that the books may not fully meet the high expectations held by fans.

The *Forgotten Realms* have long been a defining feature of *Dungeons & Dragons*, with notable contributions from authors such as R. A. Salvatore and Ed Greenwood. Salvatore’s Drizzt novels and Greenwood’s *Elminster in Hell* have captivated audiences for decades, and their contributions have helped to establish a complex world teeming with rich lore.

Both *Adventures in Faerûn* and *Heroes of Faerûn* are designed to cater to different audiences, namely Dungeon Masters (DMs) and players. However, to gain a comprehensive understanding of the *Forgotten Realms*, readers must purchase both volumes. *Adventures in Faerûn* serves as a detailed resource for DMs, offering insights into five key regions: the Dalelands, Icewind Dale, Calimshan, the Moonshae Islands, and Baldur’s Gate. In contrast, *Heroes of Faerûn* covers the rest of the continent, albeit with less depth.

Content Overview and Design Flaws

A significant limitation of the new campaign settings is the necessity for players and DMs to navigate between the two books. While *Adventures in Faerûn* provides a thorough exploration of its five regions, the information is sometimes compromised by the inclusion of unnecessary rules and content. The expectation from dedicated fans is that the lore should be exhaustive, yet the current design appears to dilute this richness.

Each regional chapter in *Adventures in Faerûn* contains essential information such as environmental hazards, significant locations, and potential adventure hooks. Maps are included, drawn in the classic *Forgotten Realms* style, enhancing the visual appeal of the content. Particularly noteworthy is the chapter on Icewind Dale, which builds on previous narratives and introduces new plots and villains, showcasing the evolution of the world.

However, not all regions receive equal treatment. While Icewind Dale shines with extensive information, areas like Calimshan and the Moonshae Islands lack the same depth, largely due to a scarcity of previous material to draw from. This inconsistency in quality leaves some regions feeling underdeveloped.

Mixed Reactions to Game Mechanics

*Heroes of Faerûn* offers additional content, including a chapter dedicated to the *Faerûnian* pantheon and factions. The inclusion of established entities such as the Red Wizards and Dragon Cultists provides a useful reference, yet some readers may find redundancy in having this information repeated across multiple products.

A point of contention arises from the first chapter of *Adventures in Faerûn*, which includes guidance on running campaigns in the *Forgotten Realms*. Critics argue that the advice, particularly on “Epic Destinies,” serves more to constrain narrative freedom than to enhance gameplay. The rules presented do not introduce new mechanics, instead reiterating existing rewards, prompting concerns about the balance of power between DMs and players.

The inclusion of 32 pages of adventure templates has also drawn criticism, as they provide only basic outlines for quests that may feel too simplistic for seasoned players. Many feel these adventures could have been better suited to a supplemental product rather than taking up space in a primary campaign setting.

Overall, while *Adventures in Faerûn* and *Heroes of Faerûn* present a valiant effort to encapsulate the *Forgotten Realms*, they fall short of the holistic experience many fans desire. The hope is that these books will serve not only as resources but also as sources of inspiration for DMs eager to explore the vast and intricate world of *Faerûn*. Readers are encouraged to view the content as an incomplete puzzle, providing a canvas on which to build their adventures.