The developers at Archetype Entertainment, including veterans from the Mass Effect series, are focused on crafting meaningful side quests for their upcoming sci-fi RPG, Exodus. They aim to ensure that these quests do not feel “tacked on” but rather enhance the overall gaming experience. In an exclusive interview with GamesRadar+, narrative director Drew Karpyshyn discussed the importance of creating engaging content that motivates players to explore without feeling obligated.
Karpyshyn emphasized that the goal is for players to undertake side quests because they find them interesting, rather than merely for the rewards. He noted, “We don’t want things to feel tacked on. We definitely don’t want you to feel like you’re doing it because you’re obligated.” This philosophy reflects a broader commitment to immersing players in the game’s universe, encouraging them to engage with the story and characters more deeply.
The development team recognizes the challenge of balancing the depth and breadth of content. Karpyshyn stated that while they have many ideas for additional quests, they must be cautious not to overload the game. “We can’t add everything into one game,” he explained, warning against creating a title that could stretch to “thousands of hours” of gameplay. Such a lengthy experience might sound appealing but would not be practical for players.
In discussing character interactions, Karpyshyn revealed that Exodus will not include a system where players can romance any character simply because they are the hero. This decision reflects a desire to maintain a narrative integrity that resonates with players, ensuring that relationships feel genuine and earned.
As the launch of Exodus approaches, the team remains committed to delivering a rich and engaging experience. By focusing on meaningful side quests and character dynamics, they hope to set a new standard for storytelling in the RPG genre, drawing on their extensive experience with Mass Effect. Players can expect a game that prioritizes exploration and connection, challenging the notion of what side content can achieve in modern gaming.