27 August, 2025
uconn-launches-virtual-reality-program-to-fight-gambling-addiction

BREAKING: The University of Connecticut is pioneering a groundbreaking virtual reality (VR) program aimed at tackling the escalating problem of gambling addiction among college students. Recent data reveals that students engage in risky gambling behaviors at rates up to four times higher than adults. This urgent initiative is crucial as online gambling access expands rapidly.

Just launched in January 2024, the UConn program, led by associate professor of psychological sciences Robert Astur, immerses students in a VR casino environment designed to help them identify and eliminate gambling triggers. Initial findings from this two-week pilot program have shown promise, with participants reporting a significant decrease in gambling urges and improved control over their behaviors.

Astur’s innovative approach draws from a successful 2009 study where VR was used to help smokers reduce their nicotine dependence. In that study, participants who engaged in a VR intervention achieved a 15% abstinence rate compared to just 2% in the control group. The current gambling study aims to replicate this success and will include follow-up tracking of physiological responses and behavioral changes to measure real-world impact.

“The stakes are high,” Astur stated, highlighting the profound connections between gambling addiction and serious issues like depression, suicide risk, poor academic performance, and strained relationships. The pilot program initially involved 30 students recruited through UConn’s Student Digest, who participated in the study and provided valuable feedback via follow-up surveys.

Senior psychology major Allison Millspaugh showcased the immersive experience, using VR controllers to smash virtual slot machines and set fire to blackjack cards, illustrating the engaging nature of the program. The ongoing research will aim to expand beyond the current participant group, with published results expected in 2025.

Doctoral student Finn Zakas emphasized that young adults are particularly susceptible to gambling addiction due to ongoing brain development. Astur believes that if successful, this VR therapy could revolutionize addiction treatment not only for gambling but also for other compulsive behaviors such as gaming, cannabis use, and smartphone addiction.

As the analysis of the pilot program continues, the academic community awaits further insights that could reshape how we address addiction in the digital age. For students and parents alike, the implications of this research could be life-changing, sparking conversations about responsible gambling and mental health support on campuses nationwide.

Stay tuned for more updates on this developing story as UConn takes bold steps to confront one of the most pressing issues affecting students today.